KIT Coding B.Board
8 BBC micro:bit v2 controllers
8 Lithium-ion battery chargers
15 Lithium-ion battery packs
8 screwdrivers
15 USB cables
Students explore coding, creativity, and innovation with the b.Board — a hands-on STEAM learning tool
Students of all ages can use the b.Board.
KIT Coding B.Board
KIT Coding B.Board
KIT Coding B.Board
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  • New
KIT Coding B.Board
8 BBC micro:bit v2 controllers
8 Lithium-ion battery chargers
15 Lithium-ion battery packs
8 screwdrivers
15 USB cables
Students explore coding, creativity, and innovation with the b.Board — a hands-on STEAM learning tool
Students of all ages can use the b.Board.
KIT Coding B.Board
KIT Coding B.Board
KIT Coding B.Board

b.Board Classroom Core Kit (30-Student Set)

Pre-Order Now
$1,879.99

Bring motion, mechanics, and automation to your classroom with the b.Board Classroom Launch Add-On Kit. Used with the b.Board Classroom Core Kit, this set provides educators with the tools to guide students in creating systems that move, sense, and respond. Using motors, servos, and sensors, students explore how coding and engineering connect through hands-on projects. With materials for 30 students, this kit promotes teamwork, discovery, and real-world problem-solving.

Key Benefits:

  • Classroom Ready: Includes materials for 30 students.
  • Extend Learning: Connect coding and design to motion and automation.
  • Real-World Projects: Build creations that move and respond.
  • Think Together: Strengthen critical thinking through design and discussion.

Students learn how to apply coding knowledge to make technology move.

Please note: You will need the b.Board, micro:bit, and a screwdriver to use this Add-On Kit (these items are included in the b.Board Classrom Core Kit).

Pre-order by Dec 5 for mid-December delivery.

Micro:Bit
  • with Micro:Bit
  • without Micro:bit

 

The b.Board Classroom Core Kit is the essential starting point for all b.Board projects. It equips educators with the tools to teach hands-on coding, design, and interactive learning to a class of 30 students working in pairs. Students can begin building, coding, and experimenting with interactive projects that connect digital ideas to the physical world.

Choose the option that best fits your classroom needs:

  • With the BBC micro:bit: Includes 15 micro:bits devices.
  • Without BBC micro:bit: For classrooms that already have micro:bit devices.

Suggested Grade Levels: Grades 4 – 12

What’s Inside

  • b.Board v1.4 (15): The core platforms that power your creations and connect all components. Learn more: https://www.brilliantlabs.ca/bboard
  • BBC micro:bit v2 (15): Small programmable microcontroller boards created by the BBC for computer education. They bring coding projects to life. Learn more: https://microbit.org/
  • USB Cable (15): USB-A to micro-USB cables for easy connection and programming.
  • Lithium-Ion Battery (15) and Lithium-Ion Charger (8): Portable power for each student station.
  • Screwdriver (8): Essential tools for assembly and adjustments.

All materials are organized for team-based use, supporting collaboration and hands-on experimentation in every lesson.

Learning Focus

This kit helps educators introduce foundational coding and electronics skills through hands-on experimentation with sensors, lights, and outputs using the b.Board. Learners explore how code controls hardware and how technology can respond to the world around them. It provides a strong foundation for invention, creativity, innovation, and computational thinking.

Skill Development

Designed for progressive learning that builds confidence step by step: from beginner-friendly coding and basic circuits to more advanced projects that integrate multiple components. Learners move from cause-and-effect activities, like lighting an LED, to interactive builds that use sensors, logic, and radio

STEAM Learning Outcomes

  • Science: Explore how light, temperature, and motion can be detected and measured.
  • Technology: Code and control lights, sound, and movement.
  • Engineering: Build and connect components to design working circuits and prototypes.
  • Arts: Design creative projects that use colour, light, sound, and motion.
  • Mathematics: Apply timing, sequencing, and patterns to make projects respond accurately.

Connected UN Sustainable Development Goals (SDGs)

The project resources available with this kit connect learning to the global goals below. Additional SDGs may apply depending on each project.

  • SDG 4 – Quality Education: Encourages accessible, hands-on learning that builds digital literacy and creative confidence.
  • SDG 9 – Industry, Innovation & Infrastructure: Develops engineering and coding skills that foster innovation and sustainable design.
  • SDG 10 – Reduced Inequalities: Expands equitable access to digital skills and technology for all learners.

What You’ll Need to Use This Kit

  1. BBC micro:bit: This is the programmable brain for the b.Board. If you’re purchasing a kit without a micro:bit, make sure you have one available to use at home.
  2. Device: Used to code, program, and run your projects. For the best experience, use a computer or laptop. If you’re using a mobile device, download the micro:bit app to connect and program your projects.
  3. USB Port or Adapter: The included cable is USB-A to micro-USB. If your computer has only USB-C ports, use a USB-C to USB-A adapter or a compatible USB-C to micro-USB cable.
  4. Internet Access: Needed to access tutorials and project resources.

Holiday Launch Shipping: To receive your pre-order by December 15, please place your order by December 5. UPS delivery times apply once your order has shipped.

Origin
Canadian Innovation: Proudly developed in Canada to inspire creativity, sustainability, and global impact.
Platform
Open-Source: Built on openly shared designs and code to encourage creativity, customization, and collaboration.
Learning Style
Hands-On Learning: Includes recipes and prompts for real biomaterial explorations.
Curriculum Link
STEAM-Aligned: Connects science, design, and sustainability in engaging ways.
Global Impact
Supports Global Goals: Linked to UN Sustainable Development Goals (SDGs).
Accessibility
Educator and Student Friendly: Designed for classrooms, makerspaces, and independent learners.
Adaptability
Tailored Learning: Easily adapted to different teaching styles, curriculums, and learner needs.
Versatility
Broad Application: Supports a wide range of subjects, projects, and grade levels.
Reusable Learning Tools: Can be used across classes or projects when maintained and handled carefully.
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